World in Conflict is set in an alternate-history version of 1989. Instead of the Berlin Wall falling and
communism collapsing, the Soviet Union launches an assault on Western Europe, and the United States rushes its forces in to aid its Western allies.
World in Conflict
Language: English
Language: English
Platform: PC Game
Size 3.1GB
Publisher: Sierra Entertainment
Developer: Massive Ent
Genre: Real-Time Strategy
Release Date: Sep 18, 2007 (more)
ESRB: TEEN
ESRB Descriptors: Blood, Language
Publisher: Sierra Entertainment
Developer: Massive Ent
Genre: Real-Time Strategy
Release Date: Sep 18, 2007 (more)
ESRB: TEEN
ESRB Descriptors: Blood, Language
Four months into the conflict, after the US Navy has been attrited down, the USSR launches a surprise invasion in Seattle and pushes inland. In the 14-mission single-player campaign, you play as a company commander who is part of the meager US defense; there is no campaign from the Soviet perspective, though you can play as the Red Army in multiplayer. However, the campaign twists and weaves, letting you experience a sample of the European conflict, battle in remote areas of the Soviet Union, and bring the fight to New York City.
World in Conflict does not offer base-building or resource gathering. Instead, players are given a pre-determined amount of in-game reinforcement points to buy units. When a player buys a unit, the reinforcements points are subtracted from the point bank and the units are airdropped to the field, with a 20-second wait for the units to arrive. When a unit is destroyed, the points that had been used to purchase it are slowly filtered back to the player: thus reinforcements can be summoned back into the fray. Tactical gameplay lacking base- and unit building is similar to real-time tactics (RTT) games, some of which feature intermittent reinforcements. Another example of the genre is Ground Control by Massive Entertainment, sometimes considered World in Conflict's spiritual predecessor. In fact, the game's designers considered the game to be an RTT, though the game is generally marketed as RTS.World in Conflict contains three main factions: the United States, Soviet Union & NATO, all playable in multiplayer games. However, only the US and NATO are the available factions in the single-player campaign. They are pitted against the Soviet Union throughout the story as well as in online play.
The player may choose one of four roles in battle: infantry, air, support or armor. The infantry role gives access to various infantry squads such as anti-tank teams, snipers, and light transport vehicles whereas armor allows players to use various classes of tanks, the dominant direct fire land combat unit of the game. Players choosing the air role have access to anti-armor, air superiority, scout and transport helicopters. Finally, the support role contains anti-air, artillery, and repair units. Each role's basic units can be purchased by everyone but are more expensive for players with a different role. In addition, each role has its own exclusive units, that aren't available for purchase from other roles.
The game relies heavily on teamplay, for example, a lone armor player can be easily defeated by an air player, whereas an air player would be ineffective if friendly armor players are not present to eliminate enemy anti-air. This heavy reliance on teamplay has been met with some criticism by players since unexperienced players that do not teamplay can potentially spoil a match. The most prominent forms of this is support players using heavy artillery instead of anti-air and repair units, leaving armor players exposed to enemy helicopters. The higher importance of armor than artillery, and the weakening of artillery's attack power by patches has added to the problem.
Most units have special offensive and defensive abilities that recharge after use. For example, standard infantry has the offensive grenade launcher attack and are capable of a defensive sprinting maneuver. World in Conflict uses a tactical aid system similar to that of Command & Conquer: Generals. Tactical Aids allow the player to perform special actions such as calling in airstrikes, deploying paratroopers, and to launch carpet bombing raids.
System requirements:
Operating System :Vista /XP
Video Card : 256 MB
Ram : 2GB
CPU : 2.6 GHz
The player may choose one of four roles in battle: infantry, air, support or armor. The infantry role gives access to various infantry squads such as anti-tank teams, snipers, and light transport vehicles whereas armor allows players to use various classes of tanks, the dominant direct fire land combat unit of the game. Players choosing the air role have access to anti-armor, air superiority, scout and transport helicopters. Finally, the support role contains anti-air, artillery, and repair units. Each role's basic units can be purchased by everyone but are more expensive for players with a different role. In addition, each role has its own exclusive units, that aren't available for purchase from other roles.
The game relies heavily on teamplay, for example, a lone armor player can be easily defeated by an air player, whereas an air player would be ineffective if friendly armor players are not present to eliminate enemy anti-air. This heavy reliance on teamplay has been met with some criticism by players since unexperienced players that do not teamplay can potentially spoil a match. The most prominent forms of this is support players using heavy artillery instead of anti-air and repair units, leaving armor players exposed to enemy helicopters. The higher importance of armor than artillery, and the weakening of artillery's attack power by patches has added to the problem.
Most units have special offensive and defensive abilities that recharge after use. For example, standard infantry has the offensive grenade launcher attack and are capable of a defensive sprinting maneuver. World in Conflict uses a tactical aid system similar to that of Command & Conquer: Generals. Tactical Aids allow the player to perform special actions such as calling in airstrikes, deploying paratroopers, and to launch carpet bombing raids.
System requirements:
Operating System :Vista /XP
Video Card : 256 MB
Ram : 2GB
CPU : 2.6 GHz
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