Friday 5 November 2010

Games: Dragon Ball Raging Blast 2


Dragon Ball: Raging Blast 2 is a video game based on the manga and anime franchise Dragon Ball and is a

follow up to the 2009 video game Dragon Ball: Raging Blast.  

Dragon Ball: Raging Blast 2
Platform: XBOX360
Size: 5.94 GB
Developer: Spike
Publisher: Namco Bandai Games
Genre: Action, Fighting, 3D

Dragon Ball Z fans can rest assured that the destructible environment, and character trademark attacks and transformations will be true to the series. These include signature Pursuit Attacks which enable players to initiate attack combo strings, juggling your opponent in a string of devastating strikes throughout the environment.

The game was first announced in May 3 issue of Weekly Shonen Jump. The announcement revealed that the game would include up to 90 playable characters in total and improved visuals. Images within the announcement featured several screenshots and production that featured polished character models of Son Goku, Vegeta, and Frieza fighting on Earth and Namek respectively. It was also revealed that the game would be released for the PlayStation 3 and Xbox 360 consoles later that year.
On May 11, Namco Bandai America announced that Raging Blast 2 along with Tenkaichi Tag Team would be released throughout North America sometime in the fall. In early June, a demo of the game was presented at the 2010 E3 for a hand on demonstration. The June 14 issue of Weekly Shonen Jump revealed that Dabura and the movie villains Turles and Janemba would be playable characters. In the July issue of V Jump it was revealed that Future Gohan, Pikkon, and Nail would be playable characters. There also featured a screenshot of Future Gohan in Super Saiyan form fighting #17. Giving the possibility that the storyline from The History of Trunks and Trunks: The Story might be in the game's story mode in some form. On July 21, the official community Goku's Corner featured an exclusive interview with Ryo Mito who confirmed some the game's details that had already been made public. Also included was eight new screenshots featuring Piccolo fighting Super Buu, Super Saiyan Trunks in his Saiyan battle fatigues batting #17, and Super Saiyan 2 Son Gohan fighting Cell. On July 22, more gameplay screenshots were made public which revealed that the Super Saiyan 3 forms of Vegeta and Broly would be returning. The following issue of Shonen Jump also confirmed their return. The August 9 issue of Shonen Jump revealed that the game would include six character that have never been featured within a Dragon Ball game, and that the game would include a remake to the 1993 OAV ''Saiyan Zetsumetsu Keikaku which would be retitled as Super Saiyan Zetsumetsu Keikaku. A feature that was originally a visual strategy guide for the Famicom game by the same name and was in turn, made into two video games for the Playdia. Included were design sheets for both Goku and primary villain Dr. Raichi stating that the remake would use current up to date animation methods and would feature about thirty minutes worth of new footage. It also revealed the Japanese release date for November 11. Shortly after, Namco Bandai's Japanese branch issued a press release confirming the feature's inclusion into the game. The following day Namco Bandai's North American branch announced that the feature would be included in that region's release of the game as Dragon Ball: Plan to Eradicate the Super Saiyans. At the same time the European branch announced the inclusion of the featurette in their release of the game. The following issue of Shonen Jump, a few days later, revealed that the villain Hatchiyack would be a playable character within the game. In september it was reported that that Europe would also get a collector's edition of the game that would include a pop-up cover sleeve, a laser animation cel of Goku from Plan to Eliminate the Super Saiyans, and a set of scratch off card with codes to unlock bonus costumes that would, in turn, add new abilities to specific characters. In the following September 20 issue of Shonen Jump it was revealed the the Japanese release of the game would come packaged with a color booklette filled with the character design sheets from the Plan to Eradicate the Super Saiyans feature. It was also revealed that the game would feature another CG opening introduction with another new theme song by Jpop vocalist Hironobu Kageyama titled "Battle of Omega". On October 6, Namco Bandai released an anouncement that the game was near completion for both consoles. The following week, a demo of the the game was made available on the Xbox Live Marketplace, and was made available on PlayStation Network two weeks after. Shortly after Namco Bandai would also announce that the game would be released throughout North America on November 2. With the company announcing that the game was in stores after the initial release date

Dragon Ball: Raging Blast 2

Dragon Ball: Raging Blast 2

Dragon Ball: Raging Blast 2
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